Our research has proudly upheld a long-standing tradition of conducting Vision Seminars within the scope of action research projects. This innovative approach, predominantly led by Bengt Sandblad, has significantly shaped how we engage with technology and work systems design. Niklas Hardenborg’s doctoral thesis further exemplifies our commitment to this approach, which delves deeply into designing work and IT systems through participatory processes, with a strong focus on usability and sustainability.
Over the years, we’ve produced an impressive array of studies and papers demonstrating the diversity and depth of our engagement with Vision Seminars. Our works, authored by researchers like Åsa Cajander, Marta Larusdottir, Thomas Lind, Magdalena Stadin, Mats Daniels, Robert McDermott, Simon Tschirner, Jan Gulliksen, Elina Eriksson, and Iordanis Kavathatzopoulos, span a wide range of topics. These range from in-depth explorations of user involvement in extensive IT projects, as seen in our latest publication on vision seminars called “Experiences of Extensive User Involvement through Vision Seminars in a Large IT Project,” to more focused case studies in areas such as university education administration and the development of train driver advisory systems for improved situational awareness.
A key theme that runs through our studies is the vital role of users in shaping the future of technology and work practices. Papers like “The Use of Scenarios in a Vision Seminar Process” and “Students Envisioning the Future” underscore the proactive role of participants in moulding future digital work environments. Our approach is distinctively collaborative, inviting various stakeholders to craft visions guiding user-centred systems’ evolution.
Our research extends beyond examining specific sectors or systems. It addresses the larger methodological and organizational changes necessary to enhance usability and the digital work environment. “User-centred systems design as organizational change,” by Gulliksen and others, is a prime example of this broader view, embedding user-centred design into the very fabric of organizational processes and culture.
In summary, our body of work contributes significantly to the field of Human-Computer Interaction and sets a benchmark in involving users in the technological design process. Through Vision Seminars, we continue to champion a participatory, user-centred approach in systems design, aiming to create more usable, sustainable, and future-oriented IT systems and work practices. This commitment cements our position as pioneers in the field, constantly pushing the boundaries of how user involvement can shape the technological landscape.
Some of our Research Papers on Vision seminars
Cajander, Å., Larusdottir, M., Lind, T., & Stadin, M. (2023). Experiences of Extensive User Involvement through Vision Seminars in a Large IT Project. Interacting with Computers, iwad046.
Cajander, Å., Sandblad, B., Lind, T., Daniels, M., & McDermott, R. (2015). Vision Seminars and Administration of University Education–A Case Study. Paper! Sessions!!, 29.
Lind, T., Cajander, Å., Björklund, A., & Sandblad, B. (2020, October). The Use of Scenarios in a Vision Seminar Process: The Case of Students Envisioning the Future of Study-Administration. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (pp. 1-8).
Lind, T., Cajander, Å., Sandblad, B., Daniels, M., Lárusdóttir, M., McDermott, R., & Clear, T. (2016, October). Students envisioning the future. In 2016 IEEE Frontiers in Education Conference (FIE) (pp. 1-9). IEEE.
Cajander, Å., Sandblad, B., Lind, T., Daniels, M., & McDermott, R. (2015). Vision Seminars and Administration of University Education–A Case Study. Paper! Sessions!!, 29.
Tschirner, S., Andersson, A. W., & Sandblad, B. (2013). Designing train driver advisory systems for situation awareness. Rail Human Factors: Supporting reliability, safety and cost reduction. Taylor & Francis, London, 150-159.
Tschirner, S., Andersson, A. W., & Sandblad, B. (2013). Designing train driver advisory systems for situation awareness. Rail Human Factors: Supporting reliability, safety and cost reduction. Taylor & Francis, London, 150-159.
Gulliksen, J., Cajander, Å., Sandblad, B., Eriksson, E., & Kavathatzopoulos, I. (2009). User-centred systems design as organizational change: A longitudinal action research project to improve usability and the computerized work environment in a public authority. International Journal of Technology and Human Interaction (IJTHI), 5(3), 13-53.
Hardenborg, N. (2007). Designing work and IT systems: A participatory process that supports usability and sustainability (Doctoral dissertation, Acta Universitatis Upsaliensis).
Hardenborg, N., & Sandblad, B. (2007). Vision Seminars–Perspectives on Developing Future Sustainable IT Supported Work. Journal of Behaviour & Information Technology, Taylor & Francis.
Olsson, E., Johansson, N., Gulliksen, J., & Sandblad, B. (2005). A participatory process supporting design of future work.
In the ever-evolving world of information technology, understanding and incorporating user needs has never been more crucial. This is the crux of a study titled “Experiences of Extensive User Involvement through Vision Seminars in a Large IT Project,” authored by Åsa Cajander, Marta Larusdottir, Thomas Lind, and Magdalena Stadin. Their research delves into the impactful role of Vision Seminars (VS) in steering large IT projects towards success.
Information about the paper: Cajander, Å., Larusdottir, M., Lind, T., & Stadin, M. (2023). Experiences of Extensive User Involvement through Vision Seminars in a Large IT Project. Interacting with Computers, iwad046. Found here.
A New Approach to IT Development
The digital landscape is complex and demands methods that consider the full spectrum of the user’s work environment. The study by Cajander and her colleagues focuses on the Vision Seminar process, a method designed to address future technology use in intricate digital work settings. Read more here. This approach is not just about technology; it’s about understanding how people interact with these systems in their daily work lives.
Revelatory Findings
The research revealed several key insights:
User-Centric Success: Participants in the Vision Seminars reported a newfound holistic understanding of their work. This broader perspective led to the discovery of more effective methods of support.
Feasibility of Future Visions: The study highlighted the participants’ belief in the practicality and desirability of envisioned future IT systems.
Integration Challenges: A notable revelation was the difficulty of embedding user-centric methods in fast-paced software development environments.
Methodology
The study’s mixed-methods approach, utilizing surveys and interviews, offered a rich, multi-dimensional understanding of the impact of Vision Seminars. This comprehensive method ensures robust findings and reflects diverse experiences and opinions.
Practical Applications for the Real World
What does this mean for the IT industry? The findings underscore the importance of involving users in developing IT systems. This involvement enhances user satisfaction and can also guide the direction of IT projects more effectively.
Addressing the Challenges
Despite the positive outcomes, the Vision Seminar process has challenges. The time and resources required for such extensive user involvement can pose significant difficulties in smaller or more technology-centric projects.
Concluding Thoughts
This study is crucial to our understanding of user involvement in IT development. It reinforces the notion that the future of IT systems must be shaped by those who use them, ensuring that technology serves people, not the other way around.
Acknowledgements
This research was made possible through the support of AFA.
I’m thrilled to announce an exciting new chapter in my career: I will join the AI4Research Fellowship next year! This five-year Uppsala University initiative is dedicated to advancing AI and machine learning research, and I’m honoured to be a part of it.
What is AI4Research?
AI4Research is a dynamic program that focuses on strengthening and developing AI research. During my sabbatical at Carolina Redivica, I will collaborate with fellow AI4 Research scholars, diving deep into the world of artificial intelligence. This AI4 Research Fellowship will also make it possible for my colleagues at the HTO group to join me and benefit from this environment. Hence, I will bring a team of young researchers and doctoral candidates, along with a more senior researcher, to investigate the effects of AI on the work environment.
My Project: AI’s Impact on the Work Environment
We’re entering a new era where AI is revolutionizing the workplace. My research will explore both AI’s positive and negative aspects in the work environment. I aim to identify potential risks and challenges and how AI can enhance work experiences and foster creativity and personal development in professional tasks.
Future Endeavors and Funding
During my sabbatical, I will seek additional research grants for future projects in AI and the work environment. Collaborations within AI4Research will allow us to create innovative projects addressing the challenges posed by AI’s influence on the work environment.
I am looking forward to my AI4Reseach Fellowship and a year full of new ideas and learning!
We are thrilled to announce the commencement of a new research project, “Adapting Computing Education for an AI-Driven Future: Empirical Insights and Guidelines for Integrating Generative AI into Curriculum and Practice” (The EDU-AI project), starting April 2024. This venture explores the transformative impact of generative AI technologies, such as GPT-4 and automated code generators, on the IT industry, computing education, and professional skills development.
The project, significant for the Department of Information Technology, aligns with our commitment to addressing challenges and capitalizing on opportunities presented by generative AI in education. Spearheaded by Åsa Cajander and Mats Daniels, the project will be conducted over two years (April 2024 – March 2026), potentially extending into a third year.
Project Overview
The EDU-AI project comprises four work packages, each targeting a unique aspect of the generative AI influence in IT and education:
Understanding Generative AI in the Professional IT Landscape: Investigating the use of generative AI among IT professionals.
Generative AI in Computing Education: Student Perspectives: Examining students’ interaction with and perception of generative AI.
Faculty Adaptation and Teaching Strategies for Generative AI: Assessing how faculty integrate generative AI into their teaching methods.
Synthesis and Recommendations for Competence Development in Computing Education: Creating actionable recommendations based on findings from the first three stages.
The project will collaborate with Auckland University of Technology, Eastern Institute of Technology, and Robert Gordon University, Aberdeen, bringing cross-cultural expertise and perspectives.
Benefits and Application Process
This position offers the opportunity to be at the forefront of AI integration in education, work with leading experts, and publish in top journals and conferences.
Interested candidates should submit their application, including a CV, cover letter, and relevant publications. For more information see: https://www.jobb.uu.se/details/?positionId=676633
Last application date: 2023-12-18
For more information about the project and the role, please refer to the detailed project description or contact Åsa Cajander or Mats Daniels directly.
After several years of dedicated research and development, the SysTemutvecklingsmetodeR för dIigital Arbetsmiljö (STRIA) project is coming close. Led by Professor Åsa Cajander, working with Dr Magdalena Stadin and Professor Marta Larusdottir, this project has been a pioneering effort to address the critical issue of digital workplace health and usability in IT systems. The project was funded by AFA.
The Problem In today’s fast-paced digital landscape, many IT systems fail to support efficient work processes, ultimately contributing to health issues within organizations. Research has highlighted a lack of focus on workplace health in current system development practices. There’s also a shortage of practical methods for incorporating a workplace health perspective into digitalization efforts.
The Mission The STRIA project aimed to collaborate with IT developers to create effective and practical methods for designing sustainable digital work environments. This endeavor included promoting these methods, developing educational materials, and advocating for their adoption.
The Three Focus Methods The project focused on three key methodologies:
ContextualThink Aloud Method: This method involves users verbalizing their thought processes while interacting with software, enabling evaluators to gain insights into user thinking. Vision Seminars: Involving a group of evaluators who individually assess software using predefined heuristics, this method helps identify usability problems. Contextual Personas Method: Originally introduced by Cooper (2004), this method creates hypothetical archetypes of real users, allowing for more targeted and empathetic system design.
Project Phases The project followed a structured plan, as outlined in Figure 1, which included:
Understanding Digital Workplace: Assessing challenges related to different IT systems and digital workplaces in healthcare and administrative settings.
Developing System Development Methods: Crafting new methods for system development based on insights from previous phases.
Creating Educational Materials: Developing materials to teach developers how to apply these methods effectively.
Evaluation and Refinement: Testing and refining the methods with IT developers and gathering feedback.
Dissemination of Results: Publishing research findings, articles, and blog posts to share the knowledge with the wider community.
Conclusion As the STRIA project concludes, it leaves a legacy of knowledge, recommendations, and methodologies for assessing digital workplace aspects. The project’s findings has been shared through academic publications, industry-focused journals, conferences, blogs, and educational programs. Stay tuned for the final report and further updates on this important work.
Railway tracks with a clearly visible overhead wire provide trains with electricity.
One early morning, a freight train got caught in the overhead electrical wire, causing a large traffic disruption which affected all train traffic in the area and resulted in delays and cancelled trains for almost 24 hours. This is what one of our most recent publications is about: the incident, the effects it caused on the traffic flow, and more specifically, how the situation was handled and solved from within the traffic control room.
The train traffic system, like most infrastructures in society, plays an important role in everyday life by facilitating a continuous flow of people and goods. What is unknown to many is the very large and complex organisation of work that lies behind a functioning train traffic system. In the Swedish context, the organisation of train traffic involves numerous stakeholders and one of the main actors is the traffic controllers. Although much less studied than traffic control for aviation, the tasks and responsibilities are very similar—as are the challenges. These challenges are very much characterised by the fact that the control task is done remotely from a centralised control room, and that the traffic controllers are dependent on train drivers and others situated along the railway to act as the ‘eyes and ears’ of the control room. These people, together with advanced technologies, make it possible for the control room to stretch out and reach through time and space, making coordination the core task of traffic control.
The publication reports on a unique case study in which an unexpected real-time incident is described and analysed as the situation unfolds. Most reports on accidents and incidents are conducted in retrospect, but not this case study as I happened to be present in the control room at the particular time when the incident took place. Accordingly, this paper provides novel insights into how the incident was handled and with the use of participant observations and informal interviews, a rich understanding of the work practices was captured. The analysis resulted in a detailed description of the work in the control room which can be divided into three phases: grasping what has happened and the severity of the incident, handling the incident and the immediate effects it had on the traffic, and finally mitigating the long-term consequences of the incident as these affected the traffic for almost 24 hours.
The unfolding of the incident repeatedly revealed that the workers had to cope with challenges related to time and space and as a way to describe and understand this aspect of the work, we turned to a concept originally used inthe agricultural, landscape, and geographical domains, namely the concept of ‘sense of place’. The concept describes a certain meaning and relationship beyond the mere spatial between humans and places. A place is thus conceptualised as a centre of cognitive, affective, or attitudinal meaning. Although not previously applied to control room research, this study shows that ‘sense of place’ is something the workers actively strive to develop and that supports them in handling the situation although they were 150 kilometres away from the situation they were to handle. In future work, we aim to continue to explore how, and to what extent, the ‘sense of place’ concept can aid a deepened understanding of the control room work.
For those interested in the details, you can find the full paper here.
Reference
Cort, R. & Lindblom, J. (2023). Sensing the Breakdown: Managing Complexity at the Railway. Culture and Organisation, DOI: 10.1080/14759551.2023.2266857.
The education conference Frontiers in Education (FIE) 2023 was held in College Station, Texas. It is a quite large conference, and there were many tracks during the three days that the conference was on. College station is situated between Dallas and Houston, and it is a, well, lets say interesting city, and incorporates another apparently a bit older city, Bryant, in the close vicinity. There was not that much time for sight-seeing so it was mainly the road from the hotel to the conference centre that became the major view during the conference.
The conference offered a large number of very interesting presentations and I did in fact not sit through any bad or boring presentations, Before the main conference there was also one day of workshops, as usual so many that it was difficult to chose one of them. I attended one on inclusive mentoring, which was very inspiring as a supervisor/mentor in general . I am of course very happy to find that there were quite a few presentations, work shops and special sessions that dealt with the issue of inclusion of students on various levels.
The special session on “Disabled Students in Engineering” was held by four Ph.D. students, and was very well prepared, rendering lots of inspiration for the teaching. The organizers also shared very good working material, which can be reused, e.g., in course seminars (I have just started a 15 credit course on non-excluding design).
All in all, the conference felt well worth the effort and time spent. It is always a good feeling when you return home and feel inspired, and just long for putting all the experiences at work in your own teaching. I have already added several new ideas to the course, and I think that this will improve the course a lot.
Still, maybe the most inspiring part of the conference was the (positive and constructive) critique I received on my presentation and paper: “New Perspectives on Education and Examination in the Age of Artificial Intelligence,” which I almost wanted to retitle as “Old perspectives…” since it looks back at older forms of examination, where there was a closer connection between teacher and student. This closer connection and the way it is achieved does make it more difficult for the student to “cheat” or use the AI chat bots.
An old Greek teacher and his student discussing some interesting problem during the examination
This post is already long enough, so I will not present the paper in any more detail here, but should you want to have a copy of the paper, please contact me with an email. You are also free to comment/criticize this post in the comment section below.
Note: This is a long article, written from a very personal take on Artificial Intelligence.
The current hype word seems to be “Artificial Intelligence” or in its short form “AI. If one is to believe what people say, AI is now everywhere, threatening everything from artists to industrial workers. There is even the (in)famous letter, written by some “experts” in the field, calling for an immediate halt to the development of new and better AI systems. But nothing really happened after that, and now the DANGER is apparently hovering over us all. Or is it?
Hint: Yes, it is, but also not in the way we might think!
The term “Artificial Intelligence” has recently been watered out in media and advertisements, so that the words almost don’t mean anything anymore. Despite this, the common ideas seem to be that we should 1) either be very, very afraid, or 2) hurriedly adapt to the new technology (AI) as fast as possible. But why should we be afraid at all, and for what? When asked, people often reply that AI will replace everybody at work, or that evil AI will take over anything from governments to the world as a whole. This latter is of course also a common theme for science fiction books and movies. Still, neither of these are really good reasons to fear the current development. But in order to understand why this is so, we need to go back to the historical roots of Artificial Intelligence.
What do we Mean by AI, then?
Artificial Intelligence started as a discipline in 1956 during a workshop at Dartmouth College, USA. During the discipline development, a distinction between two directions formed, that between strong and weak AI. Strong AI aims at replicating a human type of intelligence, whereas weak AI aimed at develop computations methods or algorithms that made use of ideas gained from Human Intelligence (often for specific areas of computation). Neural networks are, for example, representative of the weak AI directions. Today, strong AI is also referred to as AGI (Artificial General Intelligence), meaning a non-specialized artificial agent.
But in the 1950:s and 1960:s computers were neither as fast, nor as large as the current computers, which at that time imposed severe limitations on what you were able to do within the field. A large amount of work was theoretical, but there were some interesting implementations, such as Eliza, SHRDLU and not least Conceptual Dependencies (I have chosen these three examples carefully, since each of these poses some interesting properties with respect to AI, and I will explain this in the following and then follow up on the introduction):
Conceptual Dependencies : Conceptual Dependencies is an example of a very successful implementation of an artificial system with a very interesting take on knowledge representation. The system was written in the programming language LISP, and attempted to extract the essential knowledge that hid in the texts. The result was a conceptual dependency network, that could then be used successfully to summarize news articles on certain topics (the examples were taken from natural disasters and airplane hijacking). There were also attempts to make the system produce small (children’s) stories. All in all, the problem was that the computers were too small to be practically useful.
SHRDLU : SHRDLU was a virtual system that worked by having a small robot manipulating geometric shapes in a 3D modelling world. It was able to reason about the different possible or impossible moves, for example, that it is not possible to put a cube on top of a pyramid, but it is OK to do the reverse. The problem with SHRDLU was that there were some bugs in the representation and the reasoning, which ended in that it was pointed out that the examples shown were most likely preselected and did not display any general reasoning capabilities.
Eliza : The early chatbot Eliza is probably most known as the “Computer Psychologist”. It was able to keep up a conversation with a human for some time, pretending to be a Psychologist and it did so well that it was enough to actually convince some people that it was a real Psychologist behind the screen. “But, hold it!” someone may say here, “Eliza was not a real artificial intelligence! It was a complete fake!”. And yes, you would be perfectly right here. Eliza was a fraud, not so that it wasn’t a computer program, but in that it was faking the “understanding” of what the user wrote. But this is exactly the point with mentioning Eliza here. A intelligence-like behaviour may fool many, even though it does not have any “intelligent system” under the hood.
What can we Learn from AI History?
The properties of these three historical systems that I would like to point to in more detail are as follows:
Conceptual dependencies: AI needs some kind of knowledge representation. At least some basic knowledge must be stored in some way as a basis for the interpretation of the prompts.
SHRDLU : An artificial agent needs to be able to do some reasoning about this knowledge. Knowledge representation is only useful if it possible to use it for reasoning and possible generation of new data.
Eliza : Not all AI-like systems are to be considered to be real Artificial Intelligence. In fact Joseph Weizenbaum created Eliza in order to prove exactly how easy it was to emulate some “intelligent behaviour”.
To start with these three examples also have one interesting common property, namely that they are transparent since the theory and implementations have been made public. This is actually a major problem with many of the current generative AI agents, since they are based on large amounts of data, the source listings of which are not publicly available.
The three examples above also point to additional problems with the generative modelling approaches to AI (those that are currently considered so dangerous). In order to become an AGI (artificial general intelligence) it is most likely that there needs to be some kind of knowledge base, and an ability to reason about this knowledge. We could in fact regard the large generative AI agents as very advanced versions of Eliza, in some cases also enhanced with search abilities in order to give better answers, but as a matter of fact they don’t really produce “new” knowledge, just phrases that are the most probable continuations of the texts in the prompts. Considering the complexity of languages this is in itself no small feat, but it is definitely not a form of intelligent reasoning.
The similarity to Eliza is increased by the way the answers are given to a person, in that they are given in a very friendly form, even having the system apologize when it is pointed out that the answer it has given is not correct. This conversational style of interaction can easily fool users who are less knowledgeable about computers that there is a genie in the system, which is very intelligent and (very close to) a know-it-all. More about this problem later in this post.
Capabilities of and Risks with Generative AI?
The main problem that has arisen is that the generative AI systems cannot produce any real novelties, since the answers are based on (in the best case, extrapolation of) existing texts (or pictures). Should they by any chance produce new knowledge, there is no way to know whether this “new knowledge” is correct or not! And here is where, in my opinion, the real danger with generative AI lies. If we ask for information we either get correct “old” information, or new information which we cannot know whether it is correct or not. And we are only given one single answer per question. In this sense the chatbots could be compared to the first version of Google search, which contained a button marked “I’m feeling lucky!”, an option which just gave you one single answer, and not as now hundreds of pages to look through.
Googles search page with the “I’m feeling lucky!”-button, which has now been removed.
The chatbots also provide single answers (longer of course), but in Eliza manner wrapped in a conversational style that is supposed to convince the user that the answer is correct. Fortunately (or not?), the answers are often quite correct, so they will in most cases provide both good and useful information. However, all results still need to be “proof-read” in order to guarantee the validity of the contents. Thus, the users will have to apply critical thinking and reasoning to a high extent when using the results. Paradoxically, the better the systems become, i.e., the more of the results that are correct, the more we need to check the results in detail, especially when critical documents are to be produced where an error may have large consequences.
Impressive systems for sure!
Need we be worried about the AI development, then? No, today there is no real reason to worry about the development as such, but we need to be more concerned about the common usage of the results from AI systems. It is necessary to make sure that the users do understand that chatbots are not intelligent in the sense we normally think. They are good at (re-)producing text (and images), which most of the time make them very useful supportive tools for writers and programmers, for example. Using the bots to create text that can be used as a base for writing a document or an article is one interesting example of where this kind of systems will prove to be very important in the future. It will still be quite some time before they will be able to write an exiting and interesting novel, without the input and revision of a human author. Likewise, I would be very hesitant about using a chatbot to write a research article, or even worse, a text book in any topic. These latter usages will definitely require a significant amount or proof-reading, fact-checking and not least rewriting, before being released.
The AI systems that are under debate now are still very impressive creations, of course, and they manifest a significant progress in the engineering of software. The development of these systems is remarkable, and they have a potential to become very important in society, but they do not really produce really intelligent behaviour. The systems are very good statistical language generators, but with a very, very advanced form of Eliza at the controls
The future?
Will there be AGI, or strong AI beings in the future? Yes, undoubtedly, but this will take a long time still (I am prepared to be the laughing stock in five years, if they arrive. And these systems will most likely be integrated with the generative AI we have to day for the language management. Still, we will most likely not be able to get there, as long as we forget about the use of some kind of knowledge network underneath. It might not be in the classic form as mentioned above, but it seems that knowledge and reasoning strategies, rather than statistical models has to form some kind of underlying technology.
How probable is this different development path leading to strong AI, or AGI systems? Personally, I think it is quite probable and it seems to be doable, but I am also very curious about how the development will proceed over time. I would be extremely happy if an AGI could be born in my life time (being 61 at the time of writing).
And hopefully these new beings will be in the shape of benevolent, very intelligent agents, that can cooperate with humans in a constructive way. I still have the hope. Please feel free to add your thought in the comments below.
Are you feeling guilty after been socialising with co-workers over a coffee for too long? No worries, micro-breaks are actually beneficial for job performance as well as employee well-being. In addition, the length of the break is associated with the productivity when you return to your job duties, and the longer breaks – the better, so to speak.
So, why is it like this? Well, internal (during work) and external (after work) recovery are essential in order to balance the job demands during the day. Simply explained, through recovery, the body and the brain will have the opportunity to mobilise for upcoming challenges. During the working day, it’s great to take micro-break for internal recovery. A micro break can involve a coffee in the staff room, talking a walk, stretching, or day dreaming.
Research has shown that micro-breaks can help reduce fatigue and increase energy levels, leading to improved well-being. They can also facilitate psychological detachment and relaxation, which can help reduce the impact of high job demands. Additionally, taking micro-breaks can also prevent the impairing effects of accumulated strain, leading to improved job performance. They can also be helpful to reload mental resources, leading to better cognitive performance. Which is of highly relevance for us Academians!
So, the next time you’re feeling overwhelmed at work, remember to take a micro-break and engage in some internal recovery activities. Your well-being and job performance will thank you. So how do mine micro-breaks look like today? Well, mostly I daydream back to the splendid ‘Moulin Rouge! The Musical’, that I saw a couple of days ago.
In case you are interested to read more about micro-breaks the importance of recovery, here are some literature suggestions:
Citations:
Albulescu, P., Macsinga, I., Rusu, A., Sulea, C., Bodnaru, A., & Tulbure, B. T. (2022). ‘Give me a break!’ A systematic review and meta-analysis on the efficacy of micro-breaks for increasing well-being and performance. PLoS ONE, 17(8 August). https://doi.org/10.1371/journal.pone.0272460
Demerouti, E., Bakker, A. B., Geurts, S. A. E., & Taris, T. W. (2009). Daily recovery from work-related effort during non-work time. Research in Occupational Stress and Well Being, 7, 85–123. https://doi.org/10.1108/S1479-3555(2009)0000007006
Hybrid work models have become the new norm in the wake of the COVID-19 pandemic, reshaping how we approach productivity and collaboration. As hybrid work models continue to shape the modern workforce, understanding their impact on productivity is paramount.
Hybrid work models combine remote and in-person work, creating a unique set of challenges, particularly in software development projects. In software development, where the demand for faster, higher-quality output is constant, finding solutions within resource constraints becomes imperative.
Virtual group meeting
“Productivity Paranoia” in Hybrid Work
The impact of hybrid work on productivity has garnered attention in various sectors. In a recent survey conducted by Microsoft involving 20,006 global knowledge workers, a concerning trend emerged. Managers and team leaders expressed “productivity paranoia” with only a mere 12% of respondents indicating full confidence in their team’s productivity within hybrid work settings. This phenomenon underscores the need for a closer examination of productivity in hybrid work scenarios, including those within software engineering education.
The Significance for Software EngineeringStudents
For software engineering students, productivity plays an important role in their academic and future professional success. While productivity has been studied extensively in various contexts, there’s a gap in research specific to software engineering education. To address this, our study [1], conducted in Portugal and Sweden examined the perspectives of seventy-seven software engineering university students. Most of these students, having experienced hybrid work, expressed a preference for continuing this mode of work in future group projects.
Since the majority of software engineering students favor the hybrid work model, our intention is to conduct a more in-depth study. We aim to delve deeper into understanding the specific factors that contribute to perceived productivity in hybrid work environments. This research will explore ways to optimise productivity in this setting, helping students and organisations make the most of the hybrid work mode.
[1] S. Ouhbi and N. Pombo. “Hybrid work provides the best of both worlds” Software Engineering Students’ Perception of Group Work in Different Work Settings. In the 26th International Conference on Interactive Collaborative Learning, ICL 2023, pp 1943-1954.
In our research group, we study the relationships and dynamics of Human, Technology, and Organisation (HTO) to create knowledge that supports sustainable development and utilization of ICT.